moreclothing is a loader mod that adds additional clothing to the in-game menus. (also supports backgrounds, hairs, and vanilla body mods)
its main purpose is to be able to mix and match pieces of mods that the community makes, and use them in a convenient manner
	- this opens up tons more possibilities, as most mods were made to be part of a set that you couldn't mix with other mods. since it supports body mods, you can also attempt to body mods which previously would not load at the same time
the mod uses a settings file to choose what files to load, and which pieces of mods to place on what menus. see the settings file for how to add or remove clothes included

moreclothing was made to be a module in the $init folder to be loaded upon starting up,
	setup steps to have the mod run at startup of the loader:

	- first, change any settings you wish in the settings file 'moreclothingV3settings.txt'. 

		~to add more clothing mods to moreclothing: 
			make an entry in 'moreclothingV3settings.txt' to include your mod. follow the pattern used in the other entries. 
			the mod files you want to add should go into the 'moreclothingmods' folder
			
	- move 'moreclothingV3settings.txt', 'moreclothingV3.swf', and the folder 'moreclothingmods' to the '$INIT' folder in the loader's 'Mods' folder
	- update the 'Mods.txt' in the '$INIT' folder to include the 'moreclothingV3.swf' mod. do this by adding the line of text: "moreclothingV3.swf"
	- IMPORTANT: make sure moreclothing is the last mod entry in the 'Mods.txt'. any mods that are loaded during its loading state may cause the morecothing to load improperly
	- when you start the loader, moreclothing should load automatically. a few messages in the corner should say when the clothing has finished loading. depending on number of mods added and speed of your computer this could be multiple seconds. (loads about 20 mods a second for me)



moreclothing has an extract setting where any vanilla mods you manually load afterward are also placed on the menus
moreclothing has a setting to register mods the mods from the extract setting for loader hue shifting
also has settings to include body mods, backgrounds, and hairs when using shuffle character (shift + /)
the body mods menu works by using the arrows to choose the mod, and the middle label to toggle visibility. you can have multiple things on the body menu visible at the same time.






dialog features:

 dialog actions: 
MoreclothingBodyON_ 		makes that specific body menu entry visible  		example:	head_grabbed:" Wha.. what are you d- [MoreclothingBodyON_NippleClothespin] OW!
MoreclothingBodyOFF_		makes that specific body menu entry invisible		example:	head_grabbed:" Rip these things off, won't you? [MoreclothingBodyOFF_NippleClothespin]
MoreclothingOvertop_		sets the overtop to that clothing entry				exanple:	intro:"buisiness jacket on, [MoreclothingOvertop_Buisness_space20_Jacket] more text"


added these because i didn't see any convenient way to turn on or off specific body menu items. if you want to turn them all off, you can do [MoreclothingBodyON_none]
this also applies to [MoreclothingOvertop_none], where she will then have no overtop
none is a special name for these body menus, they represent the first entry where you can select that 'none' menu option to turn them all off

if a menu entry has a space in it, you will have to use a texual replacement instead of the space due to how sdt parses dialogs.
the text replacement defined is _space20_

example for this entry : [MoreclothingBodyON_Hard Bod]		(there is a space in the name between Hard and Bod)
do this:		[MoreclothingBodyON_Hard_space20_Bod]	





character folder clothing settings:
instead of loading lots of unique clothing upon startup, you can separate them using character folder settings files
create a text file named 'moreclothingCharSettings.txt' in a character folder, and move over your settings entries into it.
if you have a 'code.txt' charcode string, you will want to copy that charcode and add it in the moreclothingCharSettings file after 
+charcodeafterload=


